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Thursday, January 5, 2017

Battle Manipulation Skills Part 3: Hazards and Traps

This is it! The final post about manipulating the battlefield in Hellenica. From me, anyways. Maybe you'll write one once you've played the game yourself? Take my hand, let's begin.

So, last time we spoke of falls and bounces, and while there's plenty of fun to be had rolling barrels down a ramp of enemy pirates and bouncing rebel Spartans off each other, we can do even better.

Eventually those bouncing tin cans will have to land somewhere, so why not have them land on hot steam exhaust or crushing mechanical gearworks?


Many of the levels in Hellenica are studded with environmental features that you can use to your advantage. Even if you don't, your enemies might, so it's important to at least be aware of the possibilities!

In addition to permanent features of the level, there are also a number of skills that will create traps that can be exploited.

Here's a shot of the effects of one of Scylax's fire abilities:


Everytime a character touches a burning space, they'll take magic damage. Knock a heavy enemy back and forth a couple times, and he'll have a pretty bad day.

Other times enemy characters will lay traps of their own, but if you're clever you can make them hit themselves:


Oof.

Hopefully this series has given you a taste of how Hellenica's combat differs from other SRPG's. I can't wait to see what crazy combos you set up once the game's in your hands.

If you're interested, head over and wishlist the game on Hellenica's steam page to help make our launch a success. We really appreciate it!

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