So, you're up to speed on Part 1, and now you're thinking to yourself:
"Hmm, so pushing enemies to expose their flanks or tossing an ally out of danger seems helpful, but I want to do some damage..."
Here's the simple approach: send them tumbling for fall damage!
Characters will take damage if they fall from a height greater than three blocks. So with a cleverly-executed push or toss, you can make the environment do damage for you.
Things get even more interesting when you push a barrel or toss an ally onto an enemy. We call this a bounce. Friend and foe alike will take bounce damage if they're on the receiving end, though the character doing the bouncing won't.
In general, characters with heavier defenses are heavier, and that means more bounce damage when they land on someone's head.
Once a character starts bouncing, they will keep bouncing until they land on an empty space. As you might imagine, this can lead to some pretty impactful turns...
Next week, I'll post the final bit of fun: hazards and traps. Check back then! (Part 3 is now available!)