Hellenica has all of the expected trappings of a SRPG/Tactics experience when it comes to combat mechanics: facing modifiers, height bonuses, buffs and debuffs, heal spells, and more. On top of that, we've also included a number of ways to manipulate the battlefield.
Here's a gif showing some push examples using Diona's Maul skill. Maul deals a decent amount of damage and pushes the target up to 3 spaces:
You can see that Diona will push targets up or down as long as the incline's not too steep.
If the target hits a part of the environment that's 2+ blocks tall or runs into another target, they will cause a collision! This will deal some damage to the target in the case of the wall collision, or split that damage equally between the pushed target and the collision target.
In general, you can use all of Hellenica's manipulation skills on any target: enemies, allies, or obstacles like barrels and pots. Your allies won't be damaged by the damage portion of the skill, but they may still take collision or fall damage, so be careful!
Another type of manipulation skill is a toss. Here's Makarios making good use of his toss to eject a pirate:
Tosses differ from pushes in that they can pass over other targets and environment obstacles, assuming they aren't too tall. Although they don't typically do damage directly, they can be used to clear paths, set up clusters of enemies for AoE attacks, or send an enemy onto an environmental hazard as seen above.
Next time I'll go into some of the fun ways these skills can be used to damage and defeat your opponents. Stay tuned!
(Part 2 is now available!)
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