Monday, September 1, 2014

Seeking an experienced 2D artist!

The time has come again for us to open the gates of the Dragonloft and seek out a talented artist to help bring Hellenica to life. If you're a regular reader here, please help us in the search and share this link with any artists you think might be interested in creating Hellenica with us. For those arriving for the first time from Twitter or other internet tubes, please take a look at our job description to see if you're interested! Take some time to check out the rest of this dev blog too, we've already done a lot of neat work!

(The job post in full..)

Hello! We're the Dragonloft.

We're game developers with AAA experience who are working on our first indie title, which aims to take the endearing JRPG genre and rework it to function in a tighter-paced form.

We've been iterating on the game in some form for just over 2 years, and we're at a point where we'd like to find a dedicated artist to bring our isometric characters and environments to life.

We have a unique Greek Steampunk setting which reimagines the cultures and people of ancient Greece in the wake of an industrial revolution, blending iconic landmarks like the Parthenon and the Colossus of Rhodes with the gears, smoke, and inventiveness of a steampunk world.

We're looking for a dedicated individual that can make our isometric tactics gameplay visually inspiring and delightful. We look to the original Final Fantasy Tactics for style direction (see examples here), but may be open to other ideas if you can convince us of your skill and dedication. We believe that the artist really needs to own the vision to do their best work, so as long as the style serves the gameplay (easily readable, enhances the tactics gameplay) and fits the technology (2D sprites and tile sets), we are somewhat flexible.

The right person should have experience doing environment tile sets, animated 2D character sprites, and animated 2D effect sprites. Some comfort with technical art is required as well, given the focus on character animation and our desire to craft our levels from shared tile sets. Also, let us know if you've used Unity before.

We're looking for someone that can begin working right away, as we're hoping to wrap up development on the project early next year. We're only interested in hiring dedicated contractors for pay, though terms are negotiable depending on your preferences.

If you're interested, please respond with any relevant past work, your usual rates, and your availability.

You can reach me here:

Thank you for your time! We look forward to hearing from you.

No comments:

Post a Comment