tag:blogger.com,1999:blog-6626027571794716731.post2233177743227040652..comments2023-08-23T04:43:46.364-07:00Comments on The Dragonloft: Sprite palette swapping with shaders in UnityKurthttp://www.blogger.com/profile/10432167190714309070noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6626027571794716731.post-53980290395435556292021-08-02T11:28:17.406-07:002021-08-02T11:28:17.406-07:00I know this post is crazy old but I'm hoping y...I know this post is crazy old but I'm hoping you're still out there, and willing to share some more info. I'm trying to replicate your approach here but I'm having trouble extracting the index from the color value within the shader. I was hoping that you could share some more info around how you were able to get that working within the shader code.codeimpossiblehttps://www.blogger.com/profile/05364178053015317328noreply@blogger.comtag:blogger.com,1999:blog-6626027571794716731.post-851828933925479462015-12-10T16:50:10.175-08:002015-12-10T16:50:10.175-08:00No, any blending of the palette or index textures ...No, any blending of the palette or index textures will result in noisy output from the shader. We only use Point filtering for our pixel art.Kurthttps://www.blogger.com/profile/10432167190714309070noreply@blogger.comtag:blogger.com,1999:blog-6626027571794716731.post-44007121213735593272015-12-10T13:26:52.336-08:002015-12-10T13:26:52.336-08:00Does it work with bilinear filter?Does it work with bilinear filter?Anonymoushttps://www.blogger.com/profile/03275552806649923176noreply@blogger.com